Re: [Game] Iron Fist Boxing
More apps from realtech VR are coming: No Gravity (No Gravity: iPod Touch, iPhone, iPad, Android, HP, a 3D space shooter which should be released this month) and Brotherhood of Violence (a new 3D beat'em up, details will come soon, will be released next month). There is also SkyORB (astronomy app) which was released few weeks ago.
Unfortunately, Iron Fist Boxing is a Native C++ Direct3D 11 app, and trial are not supported (only for C#/XAML apps (Windows Phone 7 'style' apps).
Re: [Game] Iron Fist Boxing
After checking, you are right. This will be done in the next update and at least for the two other games which are coming. Thanks for the tips.
Re: [Game] Iron Fist Boxing
Hello; Next update will have some bug fixes related to audio, support for French and Spanish languages, and trial mode (but need to check before if the app which wasn't with trial can be upgraded to 'trial' mode).
Also a new port : "No Gravity" No Gravity: The Plague of Mind - Debut Trailer | Gametrailers was submitted for Windows Phone 8 ( A previously Playstation Network game).
Re: [Game] Iron Fist Boxing
" No Gravity" game will be published for WP with WP 7.x support?
Re: [Game] Iron Fist Boxing
It's a cool game and there's a lot of potential here. However, the graphics are pretty ugly. I don't necessarily mean low quality, but aesthetically unappealing. I feel like the developer couldn't decide between realism or a cartoon look.
I'd personally like to see something a lot more playful; something in the style of Punch Out. There are far too many "realistic" fighters out there and I find none of them appealing in the least. But that's just me.
On another note, is it me or are the textures on the iOS version a lot sharper? I hope that gets addressed at some point.
Re: [Game] Iron Fist Boxing
Hello; Well Iron Fist Boxing was developed some years ago (December. 2008), designed for old gen devices, but we are planning to revive this franchise with a new sequel of this game later this year. Also an other 3D fighting game from realtech VR is being developed and will be released next month, on Windows Phone 8 (in simultaneous release for other app store too). This will be revealed soon on this forum. (You won't be disappointed).
Regarding the definition, we had to reduce the display resolution in order to achieve a good frame rate on Windows Phone 8 (we are using an HTC 8X as 'reference' device by the way).
Re: [Game] Iron Fist Boxing
Quote:
Originally Posted by
technecium
" No Gravity" game will be published for WP with WP 7.x support?
We are only releasing games for WP8.0, due to the usage of C++ and Direct3D 11 API. Also the version for Windows 8 has been released today. No Gravity for Windows Phone 8 was also certified yesterday, but we've pushed an update with some important bug fixes, so its being re-certified. This should available probably this Friday.
Re: [Game] Iron Fist Boxing
Quote:
Originally Posted by
Vincent Black
Regarding the definition, we had to reduce the display resolution in order to achieve a good frame rate on Windows Phone 8 (we are using an HTC 8X as 'reference' device by the way).
That makes me curious... Maybe you can't answer this, but have you guys found that the hardware in the 8X isn't as powerful as competing devices or are there other factors?
Re: [Game] Iron Fist Boxing
HTC8X is roughly as fast as an iPhone 4 or a Galaxy Note 2. The problem is Direct3D 11 which is not optimized for the GPU designed for OpenGLES. And an important note, as some users noticed, the graphics are less detailed, due to a limit of 150MB of RAM allowed per application in Windows Phone apps.
Re: [Game] Iron Fist Boxing
Very interesting... Although my understanding is that the default cap is up to 300MB - 380MB on higher memory phones like the 8X and Lumia 920. And you can even forgo the cap altogether at the expense of compatibility with lower end phones.