- 01-06-2013, 02:35 PM #31
If Microsoft would invest some first party support in WP8 and Windows 8 RT they would draw attention to these platforms for gaming and raise the bar on the development quality standard. Instead they rely on 3rd party developers who either hack together a sub par port of iOS/Android games or are inexperienced independent developers who can't compete with the level of polish seen from large studios on other platforms. I had a WP7 device for over a year and only found one game really worth playing, Fable Coin Golf. Now on WP8 things haven't changed a whole lot, and I can't even play Coin Golf as it isn't compatible with WP8...
- 01-06-2013, 04:33 PM #32
I agree. All my friends have iPhone or android and the have a much better selection and many of the games like angry birds are free to play with adds instead of the short free trial we get. If you like gaming I would not recommend wp8.
01-10-2013, 10:56 PM #34
- 8 Posts
When i checked out windowphone market for games, it reminisce of the time when i was using BB playbook.
Everyday look into the marketplace and see same old games hitting top spot for 2 and a half months already. New games come quietly with not so quiet price. I finally made peace with it and sell it to someone who actually made use of the real multitask.
Now i plan to get window phone but i might have to buy an ipod touch for games as well. Thinking about it, i might just buy a brand new ipod touch and keep my old bb phone just for call and emails.
01-11-2013, 12:05 PM #35
- 31 Posts
Its really a disappointment because;
-There are no good games except plants vs zombies, contre jour, dredd vs zombies and guns 4 hire
-Prices are very high compared to other platforms
-Some new games have performance issues (example: where is my water) because they are probably written in C# XNA
-The platform lacks support for Unity, Unreal Engine and other popular game engines
-Nobody wants to develop for Windows Phone 8 because sales are bad
-The processor of Lumia 920 aka Snapdragon S4 is slow compared to GS3 and iPhone 5
If Microsoft won't do something about the lack of games and applications, Windows Phone will die and people will #switchback to other platforms
01-11-2013, 03:10 PM #37
- 220 Posts
01-11-2013, 03:24 PM #38
- 31 Posts
-I'm not saying that Windows Phone 8 is bad. I'm glad that I bought a Lumia 920. It is a great phone but windows phone store has a lack of apps.
-I am trying to help the situation by developing apps for Windows Phone 8. (I am porting my other projects from Windows Desktop).
-I'm sure that there is no Unity or Unreal Engine support right now.
- 01-13-2013, 10:25 AM #40
Well on the point of needing graphically intensive games, "casual" puzzle games have the probability of making more money. Also I remember a while ago android's market place looked exactly like this all free ad based bubble games. in the end developers will only make console quality games when they know they can make a profit. So the only thing I can recommend is try some games you overlooked, cuz there are some treasures there, and maybe developers will get convinced the platform is here to stay.
ONE MORE THING Microsoft doesn't actually own many studios, so they can't carry the platform itself.
- 01-17-2013, 11:40 AM #41
Could somebody explain at what point of the day do people play these mobile games? I have just personally never figured it out.
I have PC and PS3 for gaming, but never in my life have i played a game on a mobile phone, not to talk about some horrible 3D game made for touch. MS certainly needs to fix it as there's demand for. Just don't understand the need of mobile phone games.
01-17-2013, 11:59 AM #43
- 488 Posts
Apologies, but to put it succinctly: "you're all wrong".
The single biggest problem with WP8 gaming is WP8, and MS product managers. Specifically, WP8's lack of support for OpenGL ES. OpenGL ES (or OGLES) is the single most widely used standard in mobile gaming, supported by iOS, Android, Symbian, Maemo, Meego, BB10 and a few more. This means that a game written using OGLES can be easily ported across any of these platforms. Temple Run 2, for example, is built with OpenGL. That's why they can launch an iOS version today, and an Android version next week.
For reasons known only to Ballmer, WP8 insists on using DX11, which is mainly used in creating PC games.
01-19-2013, 06:19 PM #46
- 2,634 Posts
Asus Transformer Pad Infinity (3G/4G version), HTC Windows Phone 8X(US/LTE Version), HTC Evo 4G LTE, HTC Droid Incredible 4G LTE, HTC One XL, HTC One X (North America), Motorola Atrix HD, Nokia Lumia 820, Nokia Lumia 920, Panasonic Eluga Power, Qualcomm Snapdragon S4 Plus MSM8960 MDP/S, Samsung Galaxy S III (select versions), Samsung ATIV S, Sharp Aquos Phone sv (SH-10D), Sharp Aquos Phone Zeta (SH-09D), Sony Xperia GX, Sony Xperia SX, Sony Xperia V, Toshiba Regza Phone (T-02D), ZTE V96, Motorola Droid RAZR M, Motorola Droid RAZR HD, Motorola RAZR MAXX HD, LG Spectrum II 4G (VS930), LG Escape (P870), LG Optimus LTE II, LG Motion 4G , ZTE Avid 4G , LG MS870
01-21-2013, 04:26 AM #47
- 790 Posts
I am happy with the WP8 games choice. Sure some things are missing, but most games I want I can get on WP8.
Also, there are less FREE ONLY games, I prefer to buy and to do without ads and spyware games.*** Forza Windows Phone 8 ***
Many answers here in my battery tips & tricks post: http://forums.wpcentral.com/htc-8x/2...ps-htc-8x.html
Please help me with my WP8 Sync App idea called "WP8 ClonePhone": http://forums.wpcentral.com/windows-...lonephone.html
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