02-02-2011, 07:24 PM #3
- 473 Posts
Working up a review on the game. First impressions: The controls do take a little getting used to and the animation is nothing close to Angry Birds. Not a bad game... just pales in comparison to what it's modeled after.George Ponder
Reviews Editor - Windows Phone Central
- 02-03-2011, 06:30 PM #6
I'm the dev for Chicks'n'Vixens. I just wanted to ask what you guys think the game would need to match Angry Birds? I understand there has been a lot of complaints about the way the Foxes die (in mid air) and an update is already in the pipeline to resolve that (pending Microsoft approval it could be out as soon as later today but more likely next week).
in terms of controls in what ways do you think it should be improved? Many people have complained its difficult to fire the cannon at less than maximum power so I'm thinking of solving that problem by making the arrow stretch out further (therefore giving player more control over its length hence power).
Would that be an acceptable solution?
And yes I know, you can accidentally fire the bloody cannon while you're zooming :P Update after the next will fix that, it's just a matter of checking if the player is pinching and if so de-activate the cannon.
Thanks for any and all feedback, really appreciate it!
- 02-03-2011, 06:57 PM #8
I haven't had much sleep in the past week either (probably 8 hours all up in the past 4 days). Today I'm going to sleep a lot and then tomorrow I'll work on maybe another 20-ish levels + game features (including in-phone level editor). There's also the tedious (but fun) process of modifying values for the properties of the different objects, mass, friction, health and all that. I think currently the gameplay could be improved significantly by modifying the properties of the objects a little.
Hopefully by the time ver1.0 roles around people won't feel it's just a poor Angry Birds substitute :D
- 02-03-2011, 11:16 PM #9
I appreciate all the hard work you have already put in. Is there anyway you could make the cannon work like a sling shot? Meaning you pull back to aim and fire. The farther you pull back the farther the shot shoots. This would make it a lot easier to aim because your finger or hand wouldn't be in the way.HTC Surround
- 02-03-2011, 11:39 PM #10
0.5 is a mostly bug fix/optimization update with a few relatively simple features thrown in (such as foxes rolling rather than staying still and some other similar stuff).
- 02-04-2011, 08:15 AM #13
Last edited by jabberworx; 02-04-2011 at 08:15 AM. Reason: sleeeeeeeeeeeeeeeeeeeeeeeep
02-04-2011, 04:00 PM #14
- 132 Posts
Thanks for the update. I downloaded 2 days ago, then un-installed it because of the same reasons in the previous comments (foxes death, my cannon fires down at first touch etc..). I'm going to download it again, cause I did enjoy playing an Angry Birds imitation.:D
I usually test game play out on people who like playing games on my phone.....my wife (what can I say.....she's a good critic). She didn't play the 1st version, but we'll let you know how it goes.;)
02-06-2011, 08:47 PM #23
- 117 Posts
I like the idea of making the canon controls more like a slingshot (the pull back method.)
I also think it would be great if the camera would reset to its default zoom after the canon is shot. No need to be zoomed all the way out after you take your shot.
Add a ledgend to explain the differences in the chicks. It took me a while to figure out that some of the red ones explode.
Change the art on the mountains/hills. That green, repetative texture is very ugly.
- 02-06-2011, 09:56 PM #24
Not sure what you mean about zoom? You mean the zoom it was at when the level loaded? The reason it zooms out is to give you a better view of where the chicken is headed...
I'm looking into a tutorial section so we'll see...
As for the art, not sure what you mean by green repetatitive texture?
- 02-06-2011, 10:01 PM #25
Thanks for the input!