- 01-02-2013, 10:30 AM #26
- 01-02-2013, 11:06 AM #27
In my experience i played with an iphone 4s after selling my friend my hd7s because he wanted a windows phone and the only thing he could offer as payment at the time was his iphone. To me heres what i found best and worst about the iphone. i enjoyed the ability to get any and all apps available. but aside from that everything else came off as a gimick.
every smartphone can do messaging, they can all do, email phone calls, check my bank account, read forums and tech blogs, and be used as alarm clocks and calendars. so aside from having a clear advantage in developer support i didnt see much to the iphone. and android is no different to me. In my honest opinion, i believe that windows phone is the most aesthetically pleasing, fun, interactive, smartphone. Even more important than that its the most practical and the most consolidated. because im invested in the microsoft ecosystem and that makes it work even better with my stuff. and xbox music may be rough around the edges but i still think it offers the most for your buck as opposed to android music and itunes.
- 01-02-2013, 12:05 PM #28
I agree with the OP. Nothing wrong with iphone but one cannot deny that it feels dated. If it wasn't for their app portfolio it would have nothing going for it imo. It was a basic app launcher when it came on the scene and it really hasn't evolved much since. I for one am glad that I never invested in that ecosystem. I have a bunch of android apps that I can no longer use but most were free. So happy I jumped to WP.
- 01-05-2013, 06:17 AM #29
To be fair, the earlier point about Android being BlackBerry-like before the iPhone shipped is true. Google was showing developer betas of Android, and it was a non-touchscreen BlackBerry-6-like OS with a form factor ripped off of the BlackBerry Tour series (down to the trackball).
When Apple launched iOS, touch became the rage (rather than a supplemental feature of resistive phones like the Palm OS, Symbian and Windows Mobile phones of the time).
Google launched a crash program to alter Android to catch up for commercial release, and the code was modified. However, this was the origin of much of the lagging and crashing for which even the latest versions of Android are notorious -- the event handling subsystem for Android was never designed to accept touch or multi-touch input, nor handle the on-screen animations required for touch/swipe/gestures.
As a result, Android in its present form will always be laggy and generally lousy at touch. And it remains, largely, a clone of iOS.
Here's one of Google's first public prototypes of Android, from MWC in 2008:
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