Welcome to the WPCentral Forums Create Your Account or Ask a Question Answers in 5 minutes - no registration required!
Page 1 of 7 123456 ... LastLast
Results 1 to 25 of 175
Like Tree53Likes
  1. coip's Avatar
    Member

    Posts
    755 Posts
    Global Posts
    759 Global Posts
       #1  
    This thread is about the #SaveXboxWP movement, how and why it got started, how it has evolved, and where it is now. Please read this original post below as well as the updates and, if you care about Xbox gaming on Windows Phone and Windows 8/RT, please participate via
    1. Twitter: calling out to Microsoft executives via Twitter, Facebook, Instagram, and so forth and telling them we want our Xbox games on Windows Phone and Windows 8/RT. (You can click here to search directly for #SaveXboxWP tweets on Twitter);
    2. Uservoice: casting your votes for this suggestion on Uservoice, the official Microsoft community where Windows Phone users can offer suggestions for improving Windows Phone. There is also a similar Uservoice thread over in the Xbox arena that also calls for ID(at)Xbox to be extended, so please vote there too. Finally, although not technically a part of the #SaveXboxWP movement, for those gamers who loathe the WP8.1 change that has placed all games in the app list instead of the Games Hub, there is a Uservoice suggestion for that here.

    • If you're new to Xbox gaming and want to know what some of the features are that we're trying to save, read the post below, this one and this one.


    #SaveXboxWP Movement's Goals:
    To increase the development of more Xbox games on Windows Phone and Windows 8/RT (hereafter, WP/W8) by
    1. encouraging Microsoft to revamp the counterproductive Xbox certification processes for WP/W8, so that it is easier for developers and publishers to develop, publish, and update Xbox games on WP/W8,
    2. including extending the ID@Xbox program, which enables indie developers to self-publish Xbox games on Xbox One, to WP/W8, so as to make it easier for them to make Xbox games,
    3. as well as encouraging third-party developers to support Xbox gaming on WP/W8 by releasing their games with Xbox integration.


    Original Post (13 Nov 2013):
    Like many of you, one of the coolest features that drew me to the Windows Phone and Surface realms was the ability to play Xbox-branded games on my phone and tablet. Microsoft had a slow start to the mobile market, meaning they've been trying to play catch-up to the more established app ecosystems of iOS and Android. We have fewer games, and the ones we do get come later. Sure, that wasn't ideal, but we had a trump card that made it all worth it: Xbox achievements. Whereas our naive friends on Android and iPhone were wasting their time playing boring, normal games, we were expanding our Gamerscore and enjoying the social aspects of Xbox Live gaming. It more than made up for the aforementioned deficiencies.

    But, what launched with a lot of promise on Windows Phone 7 has slowly been dying in front of our eyes. Over the past year, we were initially confused by the slowdown in Xbox releases (Xbox games used to release weekly, but recently we're lucky to get one per month, and seemingly no more are coming), coupled with the abandonment of the platform by several publishers who made Xbox games for WP7: Sega, Namco Bandai, Konami, and Gamehouse. This slowdown in Xbox releases and abandonment by the aforementioned developers seemed counterintuitive, as we assumed that, with the steady growth of the platform we'd see a steady growth in our mobile Xbox libraries. That initial confusion was then replaced by concern as we saw Xbox titles getting delisted--some for good, some, like Doodle Jump and Chickens Can't Fly, being re-released without Xbox achievements. To throw salt in the wound Microsoft brought Xbox titles to iOS and Android, giving them Wordament, Kinectimals, and also announched Age of Empires (forthcoming) for their competitors' platforms. Microsoft is literally spending valuable time and resources to support other platforms rather than fix their own!

    Back on Windows Phone, while losing Xbox titles from indie developers and other noteworthy publishers was disconcerting, we took solace in the fact that, at least we could count on the big publishers--like EA, Ubisoft, Miniclip, Rovio, and Gameloft--to continue pumping out high quality, big budget Xbox games on Windows Phone and Windows 8. Rumors in August suggested bigger studios were considering releasing future games without Xbox branding as well. Soon thereafter Rail Rush by Miniclip launched without Xbox branding, portending what occured today (13 November 2013): Gameloft launched Asphalt 8 on both Windows Phone and Windows 8/RT without Xbox achievements, confirming earlier rumors.

    Is this the beginning of the end of Xbox games on Windows Phone and Windows 8/RT? It could be. Or, we can mobilize and let our voices be heard. Microsoft won't change anything if they don't hear from their passionate customers that this is not okay with us. So, let them have it. Email them, Facebook them, and Tweet them your opinion. Here is a list of Twitter accounts to get your started. Be sure to include the #SaveXboxWP hashtag to keep track of each other's tweets and retweet them.

    LIST OF TWITTER ACCOUNTS

    Publishers Who Still Support Xbox Games on Windows Phone
    Microsoft / Xbox / Windows Phone Employees
    @satyanadella (Satya Nadella, CEO of Microsoft Corporation)
    @XboxP3 (Phil Spencer, Head of Xbox)
    @MrPhilHarrison (Phil Harrison, Corporate vice president of Microsoft)
    @majornelson (Larry Hryb, Director of Programming for Xbox LIVE)
    @joebelfiore (Joe Belfiore, Corporate vice president and manager for Windows Phone Program Management)
    @toddbrix (Todd Brix, General Manager of Windows Apps and Store Team)
    @aarongreenberg (Microsoft Chief of Staff for Devices and Studios)
    @yusuf_i_mehdi (Yusuf Mehdi, Chief Marketing & Strategy Officer for Xbox/Microsoft)
    @BenThePCGuy (Microsoft evangelist; star of several Microsoft commercials)

    Corporate Microsoft Accounts
    @windowsphone
    @Windows
    @xbox
    @Microsoft

    ID@Xbox Accounts
    @ID_Xbox (Independent Developers Publishing Program for Xbox One) [you can also email them at ID@Xbox.com]
    @iocat (Chris Charla, Directof of ID@Xbox at Microsoft)
    @albertpenello (Albert Penello, Lead planner for Xbox One, Xbox 360, and Kinect)

    Microsoft 1st-Party Studios
    @pressplay_games
    @twisted_pixel

    Electronic Arts Accounts
    @EA
    @EAMobile
    @TetrisBlitzEA
    @popcap (subsidiary of EA, maker of Plants vs. Zombies, Bejeweled, and Peggle)
    @petermooreEA (Peter Moore, COO of EA Sports)

    Square Enix Accounts
    @SquareEnix
    @SQUARE_ENIX_EU (Square Enix Europe)

    Ubisoft Accounts
    @Ubisoft
    @UbisoftMobile

    Imangi
    @imangi
    @TempleRun

    505 Games
    @505_Games
    @Terraria_Logic

    Publishers Who Stopped Supporting Xbox Games on Windows Phone
    Rockstar Games
    @RockstarSupport
    @RockstarGames

    Gameloft Accounts
    @gameloft
    @OofitsRyan (Community Manager for Gameloft)

    Rovio Accounts
    @AngryBirds
    @Rovio

    Namco Bandai Accounts
    @namcogames (Namco Bandai, US
    @NamcoBandaiUK (Namco Bandai, UK)
    @NamcoBandaiES (Namco Bandai, Spain)
    @NamcoBandaiAUS (Namco Bandai, Australia)

    Konami Accounts
    @Konami
    @KonamiUK (Konami, UK)
    @KonamiSupport
    @KonamiBRA (Konami, Brasil)

    Sega Accounts
    @SEGA
    @SEGA_Europe
    @SEGA_OFFICIAL (Sega, Japan)
    @SEGA_Apps (Sega Mobile, Japan)

    Other Accounts
    @Miniclip (Miniclip)
    @GameHouse (Game House)
    @DChocGames (Digital Chocolate)

    TIMELINE OF EVENTS
    [Favorable events are in green; unfavorable events are in red]
    UPDATE 1: On 2 December 2013 Gameloft released Dungeon Hunter 4 on Windows Phone and Windows 8/RT without Xbox achievements. That's their second consecutive non-Xbox game. We need to mobilize to reverse the trend. Microsoft and Gameloft won't fix the problem if they don't here from us, so let's step up our Twitter campaign to #SaveXboxWP.

    UPDATE 2: On 4 December 2013 Sam wrote an article about the ID@Xbox program which enables and encourages indie game developers to publish their games more easily on Xbox One. This is a great program and it absolutely needs to be extended to Windows Phone 8 and Windows 8/RT. So, let's continue the #SaveXboxWP Twitter campaign by starting to ding the following relevant accounts (published above).
    Mini Update: On 7 July 2014 Chris Charla, director of ID@Xbox favorited one of my #SaveXboxWP tweets calling for the program to be extended to WP/W8!

    UPDATE 3: On 10 December 2013 Paul announced that, Despicable Me: Minion Rush, the third consecutive Gameloft game on Windows Phone without Xbox integration, just launched. The outlook looks bleak based on Paul's comments in another thread, but I for one am not going down without a fight. Help me let Microsoft executives on Twitter know that they royally screwed this one up by not supporting Xbox on WP.

    UPDATE 4: On 11 December 2013 Rovio launched Angry Birds Go! without Xbox integration. It is their first non-Xbox game on WP. They've joined Gameloft in abandoning the platform. I've added the relevant Twitter accounts to the list above. Start Tweeting Rovio along with Microsoft and Gameloft in the #SaveXboxWP Twitter crusade. Our hopes now lie with EA, Ubisoft, and Microsoft Studios as the only major publishers left who have yet to officially abandon Xbox on WP.

    UPDATE 5: On 13 December 2013, EA ostensibly stripped Tetris Blitz of Xbox branding with an update, removing the Xbox banner from the game art in the Windows Phone store. By 18 December 2013, the Xbox banner was back up and Xbox achievements are still (and always were) in the game. So, the good news is that there is no evidence that EA has joined the dark side and given up Xbox support on Windows Phone games. Nevertheless, I've added EA's Twitter accounts to the collection above. Tweet them and tell them we appreciate their support of Xbox gaming on Windows Phone and are awaiting new titles from them.

    UPDATE 6: On 15 December 2013, we finally have some promising news! Today Microsoft Studios VP Phil Spencer (@XboxP3) replied to a #SaveXboxWP tweet made by our comrade @phstratton. Here is Phil's reply: "You'll see new WP releases from us this year. Feel great about lineup of phones and 1st party will support". This is huge news because it means that the #SaveXboxWP movement has been acknowledged by a major Microsoft executive. Our hard work is paying off. Keep it up, everyone!

    UPDATE 7: On 21 December 2013, Imangi Studios releases Temple Run 2 with Xbox integration! This is the first Xbox game on WP in nearly six weeks and only the fourth one since August, so there is a lot of work still to be done my fellow #SaveXboxWP comrades. Take this as an opportunity to thank @imangi and @TempleRun for bringing us an Xbox game and tell @gameloft and @rovio to take note of the excitement surrounding TR2's release.

    UPDATE 8: On 23 December 2013, Ubisoft unexpectedly releases an Xbox-enabled game: Rabbids: Bing Bang! This is good news since Ubisoft was arguably the next biggest publisher after EA remaining who had not yet given up on Xbox for WP (unlike Gameloft, Rovio, and MiniClip). However, don't get complacent: there are still many great mobile Ubisoft games made for iOS and Android that they haven't brought to Windows Phone yet. So let's thank @Ubisoft and @UbisoftMobile for their support and tell them to keep the Xbox games coming. You can also chide them for never providing free trials with their games.
    Mini Update: Ubisoft mobile has replied favorably to several #SaveXboxWP tweets that asked them to continue bringing more Xbox games to WP. One such reply said: "Have Faith!". Seems like we can still count on Ubisoft to support Xbox gaming on WP. So, go ahead and buy Rayman, Babel Rising 3D, and Bing Bang and tweet them to let them know you did so because they had Xbox integration.

    UPDATE 9: On 24 December 2013, Gameloft released their fourth consecutive non-Xbox game for Windows Phone: Total Conquest. Tweet them and tell them that we're disappointed with their continued lack of support for Xbox gaming on Windows Phone. Tweet Microsoft executives too: it's their job to court developers.

    UPDATE 10: On 27 December 2013, a whopping four Xbox games on Windows Phone were released. First, out of nowhere we got Final Fantasy III by SquareEnix. This is big as it means another major developer is still on board. Feel free to tweet them thanks: @SquareEnix. Second, Third, and Fourth, Microsoft Studios released three Xbox ports from Windows 8: Microsoft Mahjong, Microsoft Minesweeper, and Microsoft Solitaire Collection. In total, that's six Xbox games on WP released in the past week! Things are suddenly looking up for the #SaveXboxWP movement!

    UPDATE 11: On 8 January 2014, Paul reported that two older Xbox on Windows Phone games by the developer Digital Chocolate were delisted. Digital Chocolate (@DChocGames) stopped supporting Xbox on Windows Phone years ago, so this news has little impact on future games coming from them; the problem is the fact that Xbox games are being delisted. This is not a good precedent as it means that those who have purchased these games cannot re-download them later on (because they're not in the store). This is not acceptable and Microsoft needs to know it. I'll be tweeting them my mind about it.

    UPDATE 12: On 27 January 2014, Rockstar Games released Grand Theft Auto: San Andreas on Windows Phone without Xbox integration. This is a major blow to the struggling Xbox on WP platform, and Microsoft really dropped the ball by not ensuring that Rockstar released this game with Xbox achievements. Be sure to let Microsoft and Rockstar know it (@RockstarSupport @RockstarGames).

    UPDATE 13: On 4 February 2014, MiniClip games released their second consecutive non-Xbox game on Windows Phone, Hot Rod Racers. It is not a good sign when a major developer who used to support Xbox gaming on Windows Phone no longer feels it's worthwhile to continue doing so. Tweet to Miniclip to tell them how important Xbox gaming on WP is to you, and also tweet to Microsoft to rebuke them for letting another developer slip away rather than revise the counterproductive Xbox certification process.

    UPDATE 14: On 12 February 2014, Gameloft released their fifth consecutive non-Xbox game: World at Arms. Let's let both Microsoft and Gameloft know that this is a huge missed opportunity, and another slap in the face to Xbox gamers on Windows Phone.

    UPDATE 15: On 28 February 2014, EA released Xbox-enabled FIFA 14! This is the sequel to FIFA 13 (also Xbox-enabled), and continues their uninterrupted support of Xbox gaming on Windows Phone. Be sure to head to Twitter and thank @EAMobile for their support. However, this is only their first Xbox game since Tetris Blitz launched in September 2013, and it's also the first Xbox game on Windows Phone in 2014 (as technically, Rayman Fiesta Run is still in soft launch), so let's continue to nag Microsoft about this problem too.

    UPDATE 16: On 3 March 2014 Tom Warren of the Verge is reporting that Microsoft plans to make Xbox Live cross-platform, bringing games with Xbox Live features to enemy platforms (Android and iOS). If true, this means Xbox Live games will no longer be an exclusive feature of Windows Phone and Windows 8/RT. More on this as it develops.

    UPDATE 17: On 6 March 2014 Microsoft studios ported over from Windows 8/RT the Xbox-enabled puzzle game, Throne Together! It's good to see that Microsoft Studios is continuing to bring Xbox games to both Windows Phone and Windows 8. However, this is only the second Xbox on WP game released in 2014 so far.

    UPDATE 18: On 10 March 2014, Ubisoft--in line with the MiniUpdate above--has continued their support of Xbox gaming on Windows Phone, launching Rayman Fiesta Run with Xbox integration. While companies like Gameloft, Rovio, and Miniclip abandon Xbox gaming on Windows Phone, it's nice to have Ubisoft (along with EA, Microsoft Studios, and SquareEnix) continue to give us Xbox gamers some love. Be sure to tell @Ubisoft and @UbisoftMobile that you appreciate their support.
    Mini Update: On 4 March 2014 Ubisoft Mobile favorited a #SaveXboxWP tweet asking them to "keep the Xbox games for Windows Phone coming", and another #SaveXboxWP tweet on 10 March 2014 saying a similar thing.

    UPDATE 19: On 12 March 2014, Paul reported that Namco Bandai's Xbox-enabled WP game Galaga Legions DX has been delisted (meaning no one new can buy it and people that already have purchased it can't re-download it). This is the 4th Xbox game on WP to be delisted so far this year (Tiger Woods PGA Tour 12, Tower Bloxx New York, and 3D Brick Breaker Revolution were delisted in January). With only 3 Xbox games on WP released in 2014 so far, this is a net loss of -1 Xbox games on WP this year. That is not the way to grow a platform. Even more so, though, you should always have the ability to re-download games you already own. This is an absolutely unacceptable business practice.

    UPDATE 20: On 28 March 2014, Microsoft Studios launched Xbox-enabled puzzle game Hexic on both Windows Phone 8 and Windows 8, with pause-and-play features across the two platforms. This is a follow-up to their other excellent puzzle game, Hexic Rush, also on Windows Phone. Be sure to thank Microsoft on Twitter, even though this is only the 4th Xbox game on WP released in 2014 so far.

    UPDATE 21: On 14 April 2014, Previous supporter of Xbox gaming on WP Rovio released their second consecutive non-Xbox game on WP, Bad Piggies. Be sure to tell @Rovio and @AngryBirds "No Xbox, No Buy."

    UPDATE 22: On 29 April 2014, Gameloft released their sixth-consecutive non-Xbox game for Windows Phone,Captain America: TWS. Let Gameloft know how much business they're missing out on by tweeting them.

    UPDATE 23: On 6 May 2014, Microsoft Studios released Xbox-enabled pseudo-sequel to Wordament, Snap Attack. However, it was also announced the game would be coming to enemy platforms iOS and Android as well. Let Microsoft know they need to keep their IP exclusive to Windows Phone!

    UPDATE 24: On 7 May 2014, Microsoft Studios released Xbox-enabled Kinectimals for Windows Phone (not to be confused with the previously released Xbox-enabled game of the same name for the same platform). Two Xbox games for WP from Microsoft in two days! Now if only they could get more third parties on board.

    UPDATE 25: On 12 May 2014, Gameloft released their seventh-consecutive non-Xbox game for Windows Phone,Spider-Man 2. Let Gameloft know that their continued eschewal of Xbox gaming on WP will lead to our continued eschewal of purchasing their games.

    UPDATE 26: On 12 June 2014, former Xbox on WP supporter Rovio released, Epic, an Angry Birds-inspired RPG that is also their third consecutive Windows Phone game without Xbox integration.

    UPDATE 27: On 17 June 2014, Gameloft released their eighth-consecutive non-Xbox game for Windows Phone,GT Racing 2. Let Gameloft know on Twitter that they suck.

    UPDATE 28: On 20 June 2014, Gameloft released their ninth-consecutive non-Xbox game for Windows Phone, Heroes of Order and Chaos. The game is the follow-up to the Xbox-enabled Order & Chaos, making it all the more insulting that Gameloft launched it without Xbox integration.

    UPDATE 29: On 23 June 2014, Gameloft released their tenth-consecutive non-Xbox game for Windows Phone,My Little Pony. Ah, on second thought, Gameloft, you can keep that one.

    UPDATE 30: On 30 June 2014, Microsoft Studios delisted one of my favorite Xbox games, Carcassonne. I'm effing furious.

    UPDATE 31: On 30 June 2014, Gameloft released their eleventh-consecutive non-Xbox game for Windows Phone, Rival Knight .

    UPDATE 32: On July 1 2014, Gameloft released their twelth-consecutive non-Xbox game for Windows Phone, Order and Chaos Duels Card .

    UPDATE 33: On July 2 2014, Gameloft released their thirteenth-consecutive non-Xbox game for Windows Phone, Blitz Brigade . It's almost as if they're trying to rub salt into the wounds of every Xbox gamer on WP.

    UPDATE 34: On 3 July 2014, Microsoft Studios delisted one of my favorite Xbox games on WP, Rocket Riot. Also delisted were it's Windows 8 counterpart, Rocket Riot 3D and it's accompanying DLC along with quite a few other Windows 8 games: Field & Stream Fishing, Glacier Blast, Gunpowder, Royal Envoy 2, The Harvest, and Zombies!. Not good, Microsoft, Not good.
    Mini Update: The Microsoft Studios delistings continue.

    UPDATE 35: On 16 July 2014, Microsoft Studios finally gave us something to offset all their recent Xbox delistings: updated Xbox games for WP8 and WP8.1! Sam reported that over 40 Xbox WP games recently received updates to make them compatible with WP8 and 512MB RAM devices. While no doubt most of these games were already available to you, there are some that are 'new' to WP8 such as Glow Artisan, Fable Coin Golf, Hasta La Muerte, etc. However, I bought Glow Artisan and really enjoyed it but it does not save my game progress, so perhaps not all of these games are as optimized as they should be. Plus, the big three WP7 games that everyone wants on WP8--Tentacles, Orbital, and DoDonPachi--didn't make the list, which is a shame.
    Mini Update: It seems that many of these games have now been pulled again, insinuating that they were not actually updated and were never meant to be republished in the store. Some of them legitimately did receive updates (e.g. Glow Artisan on 7/14/2014) but have bugs that make them unplayable.

    UPDATE 36: On 17 July 2014, Gameloft released their fourteenth-consecutive non-Xbox game for Windows Phone, Dungeon Gems . In related news, this is the fourteenth-consecutive Gameloft game I have not purchased.

    UPDATE 37: On July 24 2014, Gameloft released their fifteenth-consecutive non-Xbox game for Windows Phone, Modern Combat 5 , the sequel to Xbox-enabled Modern Combat 4.

    UPDATE 38: On 7 August 2014, Ubisoft released their fifth Xbox game for Windows Phone, Hungry Shark Evolution . The game is free to download. Be sure to thank @UbisoftMobile for their Xbox support.

    UPDATE 39: On 7 August 2014, Gameloft released their sixteenth-consecutive non-Xbox game for Windows Phone, Ice Age Adventures , the sequel to Xbox-enabled Ice Age Village.

    UPDATE 40: On 13 August 2014, Ubisoft released their sixth Xbox game for Windows Phone, Assassin's Creed Pirates. Even more awesome is that the game is not plagued by 'freemium-itis'. It costs $4.49, which is much better than IAP-plagued gameplay. Be sure to thank @UbisoftMobile for their Xbox support.

    UPDATE 41: On 20 August 2014, Microsoft Studios' first-party studio Press Play games released Xbox-enabled game Tentacles: Enter the Mind for both Windows Phone and Windows 8. It is the sequel to the excellent WP7 game, Tentacles: Enter the Dolphin. Be sure to thank Press Play for their great work and be sure to check out their other Windows Phone game, Max and the Magic Marker, and it's big brother on Xbox One and Xbox 360, Max: The Curse of Brotherhood, as well as their upcoming Xbox One game, Totem. All of their games are superb.

    UPDATE 42: On 11 September 2014, Gameloft released their seventeenth-consecutive non-Xbox game for Windows Phone, Spider-Man Unlimited. Lucky for us there is a better--Xbox-enabled--version of Spider-Man in the Windows Phone store.

    UPDATE 43: On 12 September 2014, making their Xbox on Windows Phone debut, 505 Games released 2D action-adventure survival sandbox game, Terraria ! As a new Xbox developer to Windows Phone I have added their Twitter accounts to the master list above. Be sure to buy the game and then tell @505_Games thanks for supporting mobile Xbox!
    Mini Update: It seems that there is an unofficial Terraria Encyclopedia app on Windows Phone for free that might help you master the game. Check it out!

    UPDATE 44: On 17 September 2014, Microsoft Studios released Xbox-enabled game Age of Empires: Castle Siege for both Windows Phone and Windows 8. The first touch-control version of one of the most renowned RTS (real-time strategy) game franchises of all time, this game features cloud sync, pause-and-play compatibility between Windows Phone and Windows tablets and computers. This is the 5th Xbox game for WP released in the past 5 weeks!
    Last edited by coip; 09-17-2014 at 12:05 PM.
    Thanked by:
    + Show/Hide list of the thanked
  2. theefman's Avatar
    Member

    Posts
    2,762 Posts
    Global Posts
    2,763 Global Posts
    #2  
    Sent to JB, Major & Windowsphone twitter accounts.
    I say we take off and nuke the entire site from orbit. It's the only way to be sure.
  3. soutarm's Avatar
    Member

    Posts
    1 Posts
    #3  
    This totally sucks. One of the biggest draws to WP8 is the XBox integration and achievements for Xbox games. I just don't understand MS's thinking behind this. Anyway, I've tweeted that I'm not buying the game because it doesn't have cheevos. https://twitter.com/mrated/status/400705732439339008
    coip and TheMightyCraken like this.
  4. Laura Knotek's Avatar

    Posts
    16,142 Posts
    Global Posts
    31,335 Global Posts
    PIN
    Email
    #4  
    Do the Xbox Achievements have any benefit to people who do not own an Xbox? Do they translate into any material rewards such as Bing Rewards provide Amazon/Starbucks/Windows Phone Store gift cards?
  5. theefman's Avatar
    Member

    Posts
    2,762 Posts
    Global Posts
    2,763 Global Posts
    #5  
    Laura, achievements have no material value but they have plenty of emotional (best word I can use to describe it) and fun value. Its all about beating the game completely, or as much as you can, comparing scores with friends or the best players in the world. Its just an extra element of fun to what the game provides, and if you consider that playing games themselves is ultimately just recreation, achievements are just as much a part of that as having extra levels in a game over another. Its a way to enjoy the game that much more and does make playing and beating a game that much sweeter.


    Hope that helps explain a bit about the crazy world of Xbox gaming! :)
    I say we take off and nuke the entire site from orbit. It's the only way to be sure.
  6. Laura Knotek's Avatar

    Posts
    16,142 Posts
    Global Posts
    31,335 Global Posts
    PIN
    Email
    #6  
    Quote Originally Posted by theefman View Post
    Laura, achievements have no material value but they have plenty of emotional (best word I can use to describe it) and fun value. Its all about beating the game completely, or as much as you can, comparing scores with friends or the best players in the world. Its just an extra element of fun to what the game provides, and if you consider that playing games themselves is ultimately just recreation, achievements are just as much a part of that as having extra levels in a game over another. Its a way to enjoy the game that much more and does make playing and beating a game that much sweeter.
    Thanks for the explanation. I really did not know. As a non-gamer, material rewards would be the only thing that might get me interested in Xbox Achievements. Most games I enjoy IRL tend to be casino games, due to the monetary reward for winning.
  7. #7  
    just installed on my Surface... half tempted to pull out my Xbox controller in the middle of this lecture and start playing. lol
    Phones: Nokia Lumia Icon, Nokia Lumia 928, HTC Windows Phone 8x, HTC Trophy
    PMP: Zune HD 32, Zune 80, Zune 4, Zune 30
    Tablet: Surface 2, Surface for Windows RT
  8. peachy001's Avatar
    Member

    Posts
    822 Posts
    #8  
    Quote Originally Posted by Laura Knotek View Post
    Thanks for the explanation. I really did not know. As a non-gamer, material rewards would be the only thing that might get me interested in Xbox Achievements. Most games I enjoy IRL tend to be casino games, due to the monetary reward for winning.
    They do actually also provide a little tangible benefit. The higher the score, the greater the reward you can get via Xbox's rewards program. Hey I admit it is a tiny benefit, but it is there.

    Furthermore, I seldom bother with non Xbox branded games. Achievements or nothing for me.
    Own a Lumia 920 - in UK

    Gamertag: peachy001
  9. Laura Knotek's Avatar

    Posts
    16,142 Posts
    Global Posts
    31,335 Global Posts
    PIN
    Email
    #9  
    I think another thing that reduces the value of Xbox Achievements is that the same game doesn't include the same achievements when played on different platforms. I don't own an Xbox, but I was disappointed when I installed the Windows 8 version of Wordament on my PC and found out I had zero achievements, even though I already earned about half of the ones available for the Windows Phone version of Wordament. As a result, I ended up quitting Wordament completely. I had no desire to bother with the achievements or even the game anymore. Had the achievements from the Windows Phone game counted in the Windows 8 game, I might've kept playing both.
  10. #10  
    Quote Originally Posted by Laura Knotek View Post
    I think another thing that reduces the value of Xbox Achievements is that the same game doesn't include the same achievements when played on different platforms. I don't own an Xbox, but I was disappointed when I installed the Windows 8 version of Wordament on my PC and found out I had zero achievements, even though I already earned about half of the ones available for the Windows Phone version of Wordament. As a result, I ended up quitting Wordament completely. I had no desire to bother with the achievements or even the game anymore. Had the achievements from the Windows Phone game counted in the Windows 8 game, I might've kept playing both.
    See I've taken advantage of it... DOUBLE ACHIEVEMENTS FOR THE SAME GAME!!!! :D
    Phones: Nokia Lumia Icon, Nokia Lumia 928, HTC Windows Phone 8x, HTC Trophy
    PMP: Zune HD 32, Zune 80, Zune 4, Zune 30
    Tablet: Surface 2, Surface for Windows RT
  11. coip's Avatar
    Member

    Posts
    755 Posts
    Global Posts
    759 Global Posts
       #11  
    Quote Originally Posted by soutarm View Post
    This totally sucks. One of the biggest draws to WP8 is the XBox integration and achievements for Xbox games. I just don't understand MS's thinking behind this. Anyway, I've tweeted that I'm not buying the game because it doesn't have cheevos. https://twitter.com/mrated/status/400705732439339008
    I retweeted you and a few others by searching for the #SaveXboxWP hashtag. Or, if you want the direct links, here was my first one (I wrote it before I came up with the #SaveXboxWP hashtag, but all my subsequent tweets will include that). The more people we have tweeting about it and retweeting each other, the better chance we have at making some noise:
    https://twitter.com/opticon9/statuse...86358651367424

    Here was my second one:
    https://twitter.com/opticon9/statuse...99471786303491

    Let's go people, tweet and retweet --> #SaveXboxWP
  12. coip's Avatar
    Member

    Posts
    755 Posts
    Global Posts
    759 Global Posts
       #12  
    Quote Originally Posted by Laura Knotek View Post
    Do the Xbox Achievements have any benefit to people who do not own an Xbox? Do they translate into any material rewards such as Bing Rewards provide Amazon/Starbucks/Windows Phone Store gift cards?
    As others have mentioned, Xbox Achievements do actually provide a little bit of material benefit, but most users wouldn't benefit from them. The big draw is the social benefits and the added replay value. Achievements make games more fun by giving you more, and usually more fun, things to do (that is, if the developer integrates them correctly--some lazy developers make it a grind), but more so it makes gaming much more social, allowing you to easily compare achievements and scores with your Xbox LIVE friends as well as strangers, and provides a sense of camaraderie, friendship, and source of accomplishment as you complete achievements, max out games, and compete with your friends.

    In short, Achievements only add to a game. Some people naively state that achievements are meaningless and that it's a shame people interested in them can't simply play a game for fun. Well, we do play the games for fun but achievements are the added extra that makes it even more fun and more social. There is also a sense of exclusivity which aids in furthering the Xbox community. This is why many of us jumped on the Windows Phone and Windows RT bandwagons--because they were extensions of the Xbox 360 community we and many of our friends were already in, but even more so, it allowed us to reach new types of gamers (such as my parents and siblings, who love playing Xbox Live games against each other on Windows Phone but would never buy an Xbox 360 or One). The Xbox exclusivity is a killer feature that Microsoft needs to be promoting rather than letting it die off.
    theefman likes this.
  13. Deutscher2's Avatar
    Member

    Posts
    115 Posts
    PIN
    No
    #13  
    How old are you?
    Games should make fun, forget ACHIEVEMENTS!
  14. theefman's Avatar
    Member

    Posts
    2,762 Posts
    Global Posts
    2,763 Global Posts
    #14  
    Quote Originally Posted by Deutscher2 View Post
    How old are you?
    Games should make fun, forget ACHIEVEMENTS!
    Why even bother playing at all if you're so concerned about age? Should be reading scrolls or something from ancient Egypt, not having FUN enjoying your game to the fullest, which includes ACHIEVEMENTS! :)
    I say we take off and nuke the entire site from orbit. It's the only way to be sure.
  15. coip's Avatar
    Member

    Posts
    755 Posts
    Global Posts
    759 Global Posts
       #15  
    Quote Originally Posted by Deutscher2 View Post
    How old are you?
    Games should make fun, forget ACHIEVEMENTS!
    Did you not read the post immediately preceding your condescending one where it is explained how Achievements make games more fun? You're right. Games should be about having fun. Achievements facilitate that. Thus, people are pissed off, and rightfully so.

    Regarding the Twitter campaign #SaveXboxWP: Good work, everyone. We've got quite a few tweets out there calling attention to the issue. Let's keep them coming. The more people that tweet and retweet, the better chance we have of showing Microsoft they need to fix this problem. Even if you don't care about Xbox achievements, you likely care about Windows Phone and Windows 8, and these are important features that can aid the growth of those operating systems.
    Last edited by coip; 11-13-2013 at 05:53 PM.
  16. #16  
    I will do this when I get home. :D
    coip likes this.
  17. #17  
    Works really well with Xbox Controller! Quite fun actually, plugged it into my friends TV and impressed the hell out of him
    Phones: Nokia Lumia Icon, Nokia Lumia 928, HTC Windows Phone 8x, HTC Trophy
    PMP: Zune HD 32, Zune 80, Zune 4, Zune 30
    Tablet: Surface 2, Surface for Windows RT
  18. #18  
    Quote Originally Posted by soutarm View Post
    One of the biggest draws to WP8 is the XBox integration and achievements for Xbox games.
    One of the biggest draws for you or for everyone?

    This interests me, also as a non-gamer. I picked the WP environment because a: it came on a Nokia and b: it looked different and the integration with Windows itself looked promising. I just commented in the Asphalt news post on the main site but I'll repeat it here.

    How many people are actually XBox owners and WP8 owners?
    Are they a minority?
    Did this integration put people off and is this why MS is easing up on the integration?

    The use of the XBox name for games and music has been there since the Lumia 800 and WP7. If you are loyal to another console, would you be happy seeing it on your phone and PC screen every time you used it?

    I'd suggest there is a massive percentage of people who have a Windows 8 environment on the PC and phone but DON'T play with consoles. It just doesn't work for me. Maybe this is why the swing away from XBox has happened - are people being put off by it or is the market share of interested users not as great as MS predicted?

    I'd be interested to see any stats about WP owners vs XBox owners.
    Superboy Micah likes this.
  19. TonyDedrick's Avatar
    Member

    Posts
    629 Posts
    #19  
    First, I really don't care for achievements. While I think many developers integrate them well, just as many exploit those who are "completionist" by putting in silly ones that, IMO, that distracts from the game itself. Ultimately though, the value of achievements (and trophies for PSN) is different for every gamer and I certainly wouldn't hate on someone who enjoys them and expects them as part of the experience.

    Second, about Xbox on Windows Phone. I personally have always wondered just how big of a draw to gamers in general this actually is. I get diehard MS fans would eat it up. And I'm sure a handful have switched to WP because it. However, I get the sense from general comments that it doesn't make a difference. For many gamers, mobile gaming is barely considered a valid form of gaming. And if they do, its relegated to time wasters like Angry Birds or Candy Crush and even Xbox Live branding doesn't change those feelings. I know for me personally, the feature was a plus. Not necessarily one of the reasons I chose WP. I didn't even know until after I purchased my first Windows Phone.
  20. #20  
    Honestly, I really don't care about Xbox on windows phone. People who say that the Xbox integration is the biggest draw to the os for most people really needs to stop speaking for the majority.

    I always here that the interest with windows phone comes from the design of the hardware and the love tiles system.

    At the end of the day, I don't mind that Xbox games come to other OS because Microsoft unlike google and other companies have no issues about supporting other os besides their own.

    As far as Xbox Integration this showcases that Microsoft needs to step their game up, with their integration and making things easier.
  21. theefman's Avatar
    Member

    Posts
    2,762 Posts
    Global Posts
    2,763 Global Posts
    #21  
    Funny how non-gamers show up and try and downplay one of the beat features of Xbox gaming, on any platform. If Microsoft tried to get rid of achievements on the Xbox the outcry would be huge so please don't try and put a negative spin on a feature that has been embraced and is valued by millions already.
    I say we take off and nuke the entire site from orbit. It's the only way to be sure.
    coip likes this.
  22. #22  
    I just came here to understand how big a deal it was and whether it was the reason for moving to WP. If it gives people points for their piggy banks then so be it.

    I just don't think as many people are as bothered as you.
  23. coip's Avatar
    Member

    Posts
    755 Posts
    Global Posts
    759 Global Posts
       #23  
    No one here is claiming that the majority of Windows Phone users care about Xbox achievements. Most of them don't care at all about games, let alone Xbox games. Regardless, there is a sizeable minority who love Xbox games and the fact they could earn achievements on the go was a major factor in pulling them into the Windows Phone community. Moreover, I believe these people are more likely to convince other people to get a Windows Phone because they tend to be more passionate about the platform, thanks to Xbox achievements.

    Put it this way, having Xbox on Windows Phone has not detracted anyone from getting a Windows Phone (that would just be really weird if it did), but it has brought some people who adore Xbox to Windows Phone, and it has also brought other people who got Windows Phones for other reasons into the Xbox community (for instance, my entire family now plays Xbox games on their Windows Phones). The Xbox integration on Windows Phone is good for Windows Phone, it's good for Xbox, and it's therefore good for Microsoft.
  24. HeyCori's Avatar
    Mod Emeritus

    Posts
    5,218 Posts
    Global Posts
    5,243 Global Posts
    #24  
    Installed day 1 just to support the developers (plus racing games are cool, lol). Shame it's not a Live title. I'm not really interested in achievements but it's cool when my friends can check out the good mobile games I've been playing.
  25. coip's Avatar
    Member

    Posts
    755 Posts
    Global Posts
    759 Global Posts
       #25  
    Great job guys with the #SaveXboxWP Twitter campaign. We're getting quite a few tweets with that hashtag, but don't forget to include some of the Microsoft and Gameloft Twitter handles in your tweets otherwise the people that need to hear us won't hear us. Feel free to retweet each other too. Just search for #SaveXboxWP and retweet as many as you can, particularly the ones that call out the relevant accounts in the opening post.
Page 1 of 7 123456 ... LastLast

Similar Threads

  1. Asphalt 8 is now available for Windows 8 and Windows Phone
    By crash1989 in forum Windows Phone Apps
    Replies: 18
    Last Post: 01-21-2014, 08:14 AM
  2. nokia lumia 820 camera not working!
    By Dhaval Thakur in forum Nokia Lumia 820
    Replies: 4
    Last Post: 01-15-2014, 12:22 AM
  3. Asphault 8 not XBL....FAIL
    By inteller in forum Windows Phone Games
    Replies: 33
    Last Post: 11-21-2013, 04:34 PM
  4. Replies: 2
    Last Post: 11-20-2013, 08:29 AM

Posting Permissions