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  1. Y_ZEN's Avatar
    Member

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    5 Posts
       #1  
    TobuNinja is my first game for Windows Phone.
    The rules are simple : throw your ninja-star and try to don't fall down


    screenshot03.png
    screenshot04.png

    DOWNLOAD:
    TobuNinja | Windows Phone Apps+Games Store (United States)

    (a free version of TobuNinja will be released soon)
  2. uselessrobot's Avatar
    Member

    Posts
    334 Posts
    #2  
    I like the art style, it could use some refinement but it's really cool. I also like the concept.

    However, I think the star and chain should work more like grappling hook and be more persistent. Right now it's tough to aim at a lantern and actually hit it. Everything moves too fast and is small and the chain disappears too quickly..

    Once I realized that the guy shoots the star in the direction you tap I just started button mashing. It was very effective at grabbing whatever was close by and keeping me rising. But then my hand was covering the screen and I was just going wherever the game took me.

    I might suggest a vertical orientation for this kind of game, as it seems most movement is on the y-axis. It also gets weird that eventually you fall off the screen but are able to keep playing.

    I'm not trying to be critical, just pointing out the issues I see. I think it's a promising game otherwise.
  3. Y_ZEN's Avatar
    Member

    Posts
    5 Posts
       #3  
    Thanks for your feedback :)

    yes you're right , i'll make the rope bigger and more visible in the next update, also change it in a vertical orientation is a good idea.

    Many people play the game in that way, tapping random on the screen, and everithing become a bit confusing , but it's better if you just wait for the right moment and tap, also becouse more higher you go and more "skull-lantern" appear.
    When you fall off the screen you can still play for some seconds to give you the time to use the powers-up , like "the rocket" or "the purple star"
  4. #5  
    I'll download it and see about giving it a try soon, just because I want to make sure smaller developers get notoriety for their work.

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